Community Servers
Contents
Downloading
Either grab from steam or download from
Setup + Port Forwarding
Linux
We have been testing our build on a machine running Ubuntu 17.04. Just copying the server files, make sure the server has the correct permissions and run:
LinuxServer\Battalion\Binaries\Linux\BattalionServer
Windows
Just unpack/copy the server files to your desired location and run:
WindowsServer\Battalion\Binaries\Win64\BattalionServer-Win64-Shipping.exe
Firewalls
At the moment the server will need four ports opened. As we develop new and interesting features over time however, it might be an idea to make sure that 10 ports from the base port are free.
When you specify -PORT on the server command line (see below) you are telling the server it is okay to listen on ports:
-PORT
-PORT+1
-PORT+2
You can change the Query port as you see fit however we normally set it to -PORT+3
Launching
Launching the server is currently not as intuitive as we'd like, however we would like to fix it up asap. Below is an example of how we run our Linux version at the studio (Windows would have the same parameters):
./Battalion/Binaries/Linux/BattalionServer /Game/Maps/Final_Maps/Derailed?Game=/Script/ShooterGame.BombGameMode?listen -broadcastip="<EXTERNAL_IP>" -PORT=8020 -QueryPort=8023 -log -logfilesloc="/home/bulkbuild/logs" -userdir="/home/bulkbuild/userdir" -defgameini="/home/bulkbuild/DefaultGame.ini"
/Game/Maps/Final_Maps/Derailed?Game=/Script/ShooterGame.BombGameMode?listen | You are required to add a map & mode to launch the server with, but this is NOT USED to determine what map and mode list your server runs. |
broadcastip="<EXTERNAL_IP>" | This is your internet facing address. This is used by others to connect to your server. |
PORT=8020 | This is the "base port" of the server. Specifically, this is the one players use to connect to the game. |
QueryPort=8023 | This is the "Query port" which helps steam and other services query your server for it's current state. |
log | This can be used to allow messages to be printed to the system console. Right now there is only one or two messages regarding the anti-cheat initialization. |
logfilesloc="/home/bulkbuild/logs" | This tells the server where to print out some logs to. Not required. |
userdir="/home/bulkbuild/userdir" | This tells the server where to save out some files to. This is useful as this is where crash logs will be saved out to. |
defgameini="/home/bulkbuild/DefaultGame.ini" | This is the key command for most admins as the file referenced here will configure all of the game and map/mode behavior of the server. |
Map and Mode Rotation
Game Mode Configuration
Server Admin Commands
See below for a mix of official and dev/debug commands. Not all commands are listed and those that are may or may not exist in future versions.
All start with "Server."
Config.<CONFIG_NAME> <VALUE> | Change server config values |
Restart | Restart the server |
Shutdown | Shutdown the server |
EndRound | Force end the round |
Pause | Pause the game - use again to unpause |
WinRound | Force win the round |
LoseRound | Force lose the round |
LoadNextGame | Load the next map/mode in the rotation |
ChangeMap <MAP> <MODE> | Change to a map + mode |
Announce <MESSAGE> | Announce a message to everyone in the server |
Invulnerable | Make yourself invulnerable |
GiveWeapon <WEAPON NAME> | Give a specified weapon to yourself |
GiveGrenade <NUM> | Give a grenade to yourself |
GiveSmokeGrenade <NUM> | Give a smoke grenade to yourself |
GiveAmmo <NUM> | Give ammo to yourself |
DisconnectAll | Disconnect everyone from the server |
AddBot <NUM> | Add a bot to the server |
KillBots | Kill all bots |
KickPlayerByName <NAME> | Kick player by name |
KickPlayerBySteamID <ID> | Kick a player by their steam id |
ListPartyMembers | List all party members |
ChangeToTeam <0 or 1> | Change yourself to team |
State <STATE_NAME> | Change the game state to (WaitingToStart, CountdownToStart, SetupRound, PostRound, PostMatch) |
Cmd.GetPlayerStats will dump out the entire session player info.